I cut up the leg joints up so the lower leg can twist independently from the thighs. I find it gives the GM a better look. The cutting is quite rough so I’ll probably need to do some fixing to make the break in the joint less obvious.
To allow the legs to be pushed further back for a wider leg pose, I added 1mm to the butt plate (for lack of a better word). I then cut a length of paper clip to replace the male part I cut away. I then extended the forearms by 1mm each. 1.5mm makes them look too long. I prefer my mecha looking with longer legs, helps to make them look slimmer.
I tried extending the neck 1mm and dammit, I lost the PC nub for the head. Since I didn’t have my spares with me at the moment, I fashioned a new nub with epoxy putty. Then it’s a matter of sanding down till the head fits. 😛 The head itself I added a hood above the visor. This idea is blatantly stolen from Erix93 heh. I also carved out some of the bottom of the head to give it a nicer shape. The original looks like a helmet to be honest. Lastly, the visor was dipped in Future Floor Polish for a supershine. Can’t really see the effect from the photo though, but rest assured, it’s shiny.
More work done to fix the proportions. The epoxy putty ball to replace the lost PC was carved so the head can fit on it. The visor in the head is now masked to facilitate primer and paint. One last mod is thickeing the top of the shoulders by 1mm. So the shoulders won’t look ‘droopy’.
And I’m now more or less done. Below are before and after pics of the kit. The open palm is from the Cold District GM. The design is different from the GM’s so I’m sure whether I’ll use it the end. For now it’ll have to do.
All that’s left is adding some panel lines to detail up the kit a bit. Then it’s the tedious task of sanding and priming, sanding and priming…
Build Log
Part 1 | Part 2 | Part 3