Brand: Nitto Nr. SF3D Series 5
Media: Multimedia (injection plastic, brass,
rubber, lead and copper)
Markings: Wave PKA Konrad
The new armored fighting suit of the Shutoral Forces, the PKA.G in opposition to the new weapon of the Mercenery troops, the Super AFS had more strengthened mobility and armored defensive power to a series of PKA.H and was armed with a laser gun we could see in a series of AFS of Mercenery troops in the left hand. Increase of the engine output reinforced walking system in order to cope with increase in weight made the form of the PKA.G quite different from a series of H. A little reconstruction of the body of the PK.41 made it possible to fly installing the PKA.G in it like a series of H and the XPK.43 for the exclusive use of the PKA.G took the first flight at the end of 2885.
Info from the back of the box
This kit was part of the original wave of releases by Nitto in 1984 when Maschinen Krieger was still called ‘SF3D Original’.
This is a multimedia kit. Besides the 90 or so styrene parts it comes with a piece of brass mesh, 2 metal springs, 2 brass rods, 2 pieces of copper wire, 1 piece of black wire and 2 lead weights for the feet. Options on the kit includes having the face plate opened or closed and 2 different pilot heads. The limbs are attached via polycaps so some posing is possible. The kit also comes with a Panzerfaust.
This kit is pure 1980s vintage. Cement is required everywhere and while there are polycaps the kit can’t be posed in any meaningful way. Unlike modern versions of Ma.K kits, this Gustav doesn’t come with rubber joint covers (which actually present their own problems). The joints are instead the old school 2 plastic halves clamping over a polycap. I ended up making joint covers with epoxy putty. This also helped with the kit keeping a pose. I also had enough leftover epoxy putty to fashion some cushioning for the pilot seat. There’s provision for an LED (not included) in the chest but I closed it up with a minus mold.
General fitting is OK but the legs flop around even with the polycaps in place. The brass rods slot through the springs and these, when bent properly, lets me fix the leg pose. I left out the lead weights for the feet since I’ll be drilling holes to pin the kit to the base.
Oh and the kit can’t hold the included Panzerfaust. Pity.
Colors & Markings
The pilot needed to be painted and fit inside the kit first. As a testament to how lousy I am with figure painting, I only managed to get a decent result after 4 tries. Luckily I was using acrylic paint so it was easy to strip and redo.
I went with a simple color scheme of dark gray with red bands this time. The markings are from the Wave PKA Konrad kit as the one from the box is yellowed, brittle and unusable.
Weathering is kept simple with my usual rounds of oil paint dot blending, panel wash, fading and pin washes. In this case, I went with a light gray and brown so they show up over the dark gray color scheme. Chipping and mild drybrushing was done with light gray and dark brown acrylic paint. Once mounted onto the base, I also added dust on the bottom half of the Gustav.
The base is kept simple like my previous Rally Pawn build. In this case, it’s a grass field instead of the lunar surface. Once attached, I don’t like how the kit looks like it’s hovering instead of standing with some weight on the ground. It’s something to fix in the next one.
Even though the kit is vintage, the build didn’t actually take too long but it was interrupted by a few weeks of traveling and general malaise after getting back. In any case, I like the result although I really need to work on figure painting. In fact, that’s the part that took the longest time in this build. Otherwise, even scratchbuilding the joint covers was quite easy.
As is now usual, I start with a base of black.
Next is a white marble coat.
The main color is Panzer Grey with red for the chevrons. These were sprayed slightly thinned so the marble coat shows through.
The decals come from the Wave PKA Konrad kit as the original Nitto ones have yellowed and were unusable.
For weathering, I went with oil paint dots of yellow, blue, white and red.
I randomly dot the whole kit with various colors then blend together with a brush soaked in turpentine.
I also used white to add streaks.
This method ties the 2 contrasting colors together. It also adds subtle variations to the overall paintjob and makes the whole thing look ‘lived in’.
Next I start to ‘beat up’ all the surfaces with various filters, washes, sponge chipping and streaks. The clear parts were also given a wash with white and dust colored oil paints to grime them up.
The base was done with various grades of sand from Woodland Scenics. These were painted with various shades of brown then given brown and dark gray washes. Tufts of grass were added to break up the monotony.
Once attached to the base, I did additional weathering with dust and brown colored pigments.
I gave the kit a half day to cure and misted a flat coat to knock down some of the remaining glossy areas. All done!
Time to thin my SF3D/Ma.K stash! This is a PKA Gustav from Nitto when Maschinen Krieger was still known as SF3D. It has since been superseded by a snapfit release from Wave. While this is definitely showing its age with its 1980s engineering and fit, it’s a multimedia kit: it includes brass rods, wires, springs and brass mesh to detail the kit up. But it’s so old school it can’t even hold it’s one accesory, the Panzerfaust. 😛
Unlike the Wave kits, this one doesn’t come with the pain in the ass rubber joints. They are instead solid pieces like Gunpla without the fabric-looking covers. The limbs are attached via polycaps but aren’t really poseable: the arms swing and you can bend them slighly. I decided to make the covers with epoxy putty with the folds molded using the flat end of a Tamiya paint stirrer. Since I had some spare epoxy putty left, I also added cushions to the seat and headrest.
Due to how it’s designed, I have to build up the full interior before closing everything together. The majority would be in shadow but the pilot will need some decent painting done as I was planning to leave the visor open. Interestingly, the pilot has access to a PDW in the form of a small sub-machinegun inside the suit. It’s molded with the magazine separate and they are attached to a plate which fits to the back of the suit. Once the pilot is attached this whole piece can’t be seen.
As for the pilot, it took me 4 attempts before I managed what is seen here. It’s definitely not great, but it’ll have to do. I’ll just make sure people see it from 3 feet away.
The legs flop around even with the polycaps and are really only holding a walking pose due to the careful bending of the brass rods that are inside the springs. The instruction indicates that the clear piece on the chest can be wired for an LED (not included) but I replaced this with a Kotobukiya round mold. The original included copper wire running under the chest piece was replaced with easier to bend lead wire. I also added 2 round molds on the chest as small added details.
This kit has some very obvious seamlines which will need fixing and once that’s done, I’m ready to paint.
The New Rally Pawn is an update of the AFSSA E3C/E3CB Luna Pawn, which is the space variant of the land-based Armored Fighting Suit. The Rally Pawn addresses the main shortcomings of the Luna Pawn which are the relatively weak ceramic armor and lack of burners. Air circulation and motor efficiency are also improved. The nickname ‘Rally Pawn’ is in contrast to the original ‘Luna Pawn’, which has a reputation of being a one way ticket to the moon with little chance of coming back.
Info adapted from the back of the box
This kit is part of the wave (heh) of new releases by Wave Corporation when SF3D was revived as Maschinen Krieger ZbV 3000 (Ma.K in short) in the late 90s. While Wave reboxed some of the original Nitto molds, this is a new mold and is a 2015 rebox of the Luna Pawn which was released in 2006. It has new parts to build the (in-universe) upgraded Rally Pawn.
The parts are molded in pink. Yes. Really. They are also snapfit. While the original Nitto releases were multimedia affairs with copper wires, rubber and PE bits, Wave’s issues are all injection plastic with rubber used for the joints and hoses. It makes for a less detailed kit but in exchange it would make for a less fiddly build.
I don’t have a Luna Pawn kit to compare with but it looks like the parts for the Luna Pawn are all still in this box.
Right up front I have to say that it’s not really a snapfit kit in the vein of Bandai’s gunpla. Fitting isn’t great and there are noticeable seamlines when parts are joined together. Even snapping the parts together requires some finessing and I pretty much used cement on almost every part except the joints.
The joints themselves are made from a waxy rubber which resist any kind of painting. I decided to coat them with white glue to help with adhesion. It’s not a perfect solution as some of the glue peeled off. I’ll try something else for the next build.
Poseability is marginal. While not floppy, the joints aren’t meant for changing the kit pose repeatedly. But at least it’s not a static model.
Colors & Markings
I decided to go with a simple gray (Game Color Stonewall Grey) and blue (Game Air Sombre Grey) color scheme for this build and I went through my process in a previous post.
I have a general lack of skill in figure painting but I think it turned out OK. It helps that the visor covers most of the head though. I also scratched the visor with a buffing pad to add some wear and tear. As usual for me, markings are kept to a minimum.
Weathering-wise, I began with some sponge chipping and then added more by hand with various colors. Panel lining and wash (acrylic this time) was then added. I wasn’t very careful about this figuring that it’ll add more to the wear and tear’ look. Last on was some dusting on the feet and the right hand with Tamiya Weathering Masters. This was my first time trying this product and it worked easily although it disappeared under a flat coat. I had to redo most of the dusting.
I decided to make a small vignette and for this build, I tried out air dry clay to add some volume to the groundwork. While it was drying I pressed the feet of the kit onto the clay to simulate some weight that’s acting on the ground. The rest of the groundwork was done the same way as on my Stormtrooper build. At the last minute though I remembered that the Rally Pawn was deployed for space use so I did a thick drybrushing of gray color on the base. I think it turned out well although I think the moon surface would be a more uniform gray.
In any case, I’m done. This is my first Ma.k kit and while the build quality isn’t great, I quite enjoyed it. I’ll definitely build more of these.
Number 1 of 2017
This is the first time I’m painting a large-scaled head. The results aren’t great (the irises aren’t the same size) but I think it’s quite OK for a first effort. Plus it will be hidden under a helmet and behind a visor. Everything was done by handpainting and filtered with washes.
Next up decals. I went easy on the markings after a round of gloss coat on the kit. The fitting of the kit isn’t great with big seamlines everywhere but the decals went on very nicely and reacted very well with Mark Softer.
I then added chipping by slowly handpainting with Game Color Black, Mig AMMO Medium Gunship Gray and Vallejo Light Gull Gray. I tried my best to be random about the chipping. Not sure I really pulled it off though.
Then I added washes and filter using Vallejo Black Model Wash. It doesn’t flow as well as an oil paint wash but it turned out OK for this build.
I then added some dusting on the feet and hands using Tamiya Weather Masters but the effect was toned down after a coat of matt varnish to seal everything up.
Final assembly is next with the visor and helmet and doing up a base.