It’s been a while heh. I always get bogged down in the sanding process but anyhow, finding some spare ball joints in my GM Quel resin kit spurred me to fix the one glaring problem with this project: the broken neck.
The original fix (August 30 entry) I did worked somewhat. The head would fit OK but it can’t tilt nor turn. With the ball joint, it would get back its mobility. For the head, I used a chisel to carefully and slowly scrape of plastic to make space for the female part of the ball joint. Then a healthy amount of super glue is used to fix it in place. Then I drilled a hole in the torso to fit the male part of the ball joint. It’s also fixed into place by super glue.
It has been raining almost everyday so the environment wasn’t condusive for painting. But it’s almost done! Except of course, more things to fix. Sigh. The pic on the right are some of them that require a final fixing before I can proceed. Bring on the sandpaper!
I try to build my kits with ease of painting in mind. So the more the parts that can be taken apart and painted separately the better. But alas, this being a HG kit, this is not possible so I have to settle with at least some masking, which is what I did below with the leg actuator parts.
This being the holiday period, I hope I have enough time to fix all of the problems and at least be ready for decaling by the new year. Heh. Wish…
I am finally onto the decal stages for this one. Although there are still some parts to fix, I decided to decal the ones that are all set.
I don’t really like to add too many decals to my kits. For one thing, it’s distracting to the overall lines of the kit, and for another, I’m a lazy bum who doesn’t like to deal with too many of them.
Because access to Gunze gloss coat is hard here, I decided to popby Ace Hardware to see whether there was an alternative. I found Krylon Preserve it! which was used for paper and photographs. Checking out the label, it says it would work for plastics so what the heck, I decided to try it.
And it actually works better than Gunze gloss! It’s cheaper too by the can! It dries into a very smooth and slippery glossy sheen which I couldn’t achieve with the Gunze-branded one. Nice.
I cut up the leg joints up so the lower leg can twist independently from the thighs. I find it gives the GM a better look. The cutting is quite rough so I’ll probably need to do some fixing to make the break in the joint less obvious.
To allow the legs to be pushed further back for a wider leg pose, I added 1mm to the butt plate (for lack of a better word). I then cut a length of paper clip to replace the male part I cut away. I then extended the forearms by 1mm each. 1.5mm makes them look too long. I prefer my mecha looking with longer legs, helps to make them look slimmer.
I tried extending the neck 1mm and dammit, I lost the PC nub for the head. Since I didn’t have my spares with me at the moment, I fashioned a new nub with epoxy putty. Then it’s a matter of sanding down till the head fits. 😛 The head itself I added a hood above the visor. This idea is blatantly stolen from Erix93 heh. I also carved out some of the bottom of the head to give it a nicer shape. The original looks like a helmet to be honest. Lastly, the visor was dipped in Future Floor Polish for a supershine. Can’t really see the effect from the photo though, but rest assured, it’s shiny.
More work done to fix the proportions. The epoxy putty ball to replace the lost PC was carved so the head can fit on it. The visor in the head is now masked to facilitate primer and paint. One last mod is thickeing the top of the shoulders by 1mm. So the shoulders won’t look ‘droopy’.
And I’m now more or less done. Below are before and after pics of the kit. The open palm is from the Cold District GM. The design is different from the GM’s so I’m sure whether I’ll use it the end. For now it’ll have to do.
All that’s left is adding some panel lines to detail up the kit a bit. Then it’s the tedious task of sanding and priming, sanding and priming…
My previous RGM-79 was a custom colored work. I decided that since I want to start a GM collection, I’d better have at least one GM in the standard red and white color scheme. So here it is, in all its assembled glory.
For some strange reason, I find that it looks a bit stumpy. It’s actually the same height as the GM Command and Cold Climate Type but it just doesn’t look like it is. Compared to the other GMs, it’s also very retro-looking. So much so that I feel that they end up not looking like they are related MS. So I’m going to do a bit of surgery to hopefully fix that.
I’m going to mod the kit systematically. First up are the feet. I added 1.5mm to the toe area to lengthen them.
Playing around with lineart coloring. As mentioned previously, I’m going to paint this thing in the original red and white color scheme… so I’m limited to just playing around with the color combo. Here’s what I have so far. The first is of course, the default anime-accurate color scheme. Whichever scheme I finally decide on, I’ll probably go for some ‘splinter’ camo with 2 shades of red. Just to break the monotony of the plain-jane color scheme.
Thighs and legs have all been extended by 1.5mm, which now makes the GM look oh-so lithe… which also means compared to the other HGUC GMs, it’s probably much taller :P.
To improve the pose of the GM, I did the same waist mod as I did in my (old) Rick Dias build. Just a simple build up of plastic plates into a slope. I then cut off the male part of the waist on the kit and repositioned it slightly to lean forwards. Then it’s all a matter of slipping on the slope and adding the upper body on top of it.
Next is a holster for the beam spray gun. I didn’t really have idea how it would look like so I just added a plaplate here and there until I got a holster-looking construct. The neat thing about this holster is the beam spray gun is mountable without additional mods needed to be done on the gun itself. It’s also a good fit on the holster. So much so it won’t fall off without aid.